> [!abstract] a class or module should have one, and only one, reason to be rewritten.
Martin defines a responsibility as a reason to change, and concludes that a class or module should have one, and only one, reason to be changed (e.g. rewritten).
As an example, consider a module that compiles and prints a report. Imagine such a module can be changed for two reasons. First, the content of the report could change. Second, the format of the report could change. These two things change for different causes. The single responsibility principle says that these two aspects of the problem are really two separate responsibilities, and should, therefore, be in separate classes or modules. It would be a bad design to couple two things that change for different reasons at different times.